Rubber Hand VR  V1.0
Toolkit for developing VR neuroplasticity experiments relying on the leap motion hand tracker
HandVR.Core Namespace Reference

Core functionality of the project. More...

Classes

class  EventManager
 Static messaging system More...
 
class  GameManager
 Game Manager - handles core interface and runs tests and modification. Also includes coroutines for running demo loop and saving data. More...
 
class  GamePanel
 UI behaviour for tasks - one of these will be created for each object with an ITest component at runtime. Exposes functionality of tests to the user More...
 
class  InteractableText
 Behaviour for instruction text - displays a set message until the user hits the confirm button. Usage - in a coroutine, call yield return new Core.InteractableText.TextMessageYield("Your string here");. The yield will return when the user hits confirm More...
 
class  ModPanel
 UI and container for hand modifications. All hand modifications should be attached to a prefab with this component as well. Abstracted wrapper for hand modifications - exposes functionality to user More...
 
class  ScaleOnHover
 Behaviour for the preview window - enlarges to MaxHeight when the mouse hovers over it More...
 

Detailed Description

Core functionality of the project.