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Rubber Hand VR
V1.0
Toolkit for developing VR neuroplasticity experiments relying on the leap motion hand tracker
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Core functionality of the project. More...
Classes | |
| class | EventManager |
| Static messaging system More... | |
| class | GameManager |
| Game Manager - handles core interface and runs tests and modification. Also includes coroutines for running demo loop and saving data. More... | |
| class | GamePanel |
| UI behaviour for tasks - one of these will be created for each object with an ITest component at runtime. Exposes functionality of tests to the user More... | |
| class | InteractableText |
| Behaviour for instruction text - displays a set message until the user hits the confirm button. Usage - in a coroutine, call yield return new Core.InteractableText.TextMessageYield("Your string here");. The yield will return when the user hits confirm More... | |
| class | ModPanel |
| UI and container for hand modifications. All hand modifications should be attached to a prefab with this component as well. Abstracted wrapper for hand modifications - exposes functionality to user More... | |
| class | ScaleOnHover |
| Behaviour for the preview window - enlarges to MaxHeight when the mouse hovers over it More... | |
Core functionality of the project.