Interface for hand modifications
More...
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| bool | IsStarted [get] |
| | Returns true if the modification has been started More...
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| bool | IsFinished [get] |
| | Returns true if the modification is over More...
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| string | Label [get] |
| | Label for the modification More...
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| float | Value [get, set] |
| | Target value for the modification. ie. scale factor, etc More...
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Interface for hand modifications
Definition at line 11 of file IHand.cs.
◆ Reset()
| IEnumerator HandVR.IHand.Reset |
( |
| ) |
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◆ StartEffect()
| IEnumerator HandVR.IHand.StartEffect |
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| ) |
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◆ IsFinished
| bool HandVR.IHand.IsFinished |
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get |
Returns true if the modification is over
Definition at line 21 of file IHand.cs.
◆ IsStarted
| bool HandVR.IHand.IsStarted |
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get |
Returns true if the modification has been started
Definition at line 16 of file IHand.cs.
◆ Label
| string HandVR.IHand.Label |
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get |
Label for the modification
Definition at line 26 of file IHand.cs.
◆ Value
Target value for the modification. ie. scale factor, etc
Definition at line 31 of file IHand.cs.
The documentation for this interface was generated from the following file:
- C:/Users/unoct/Documents/Unity/RubberHandVR/Assets/Scripts/IHand.cs